SIGGRAPH 2011 -- NVIDIA and CGSociety, a division of Ballistic Media, have announced the winners of ?NVArt 6: Moving Innovation.? The digital art contest challenged hundreds of artists from around the world to explore the future of electronic device design, and offered them a share of a prize pool worth over $ 34,000 (USD).
This year?s competition was inspired by the ongoing revolution in personal computing devices. We are just at the beginning of a rapid ride into the future, and today?s current crop of smart phones, tablets and notebooks will look like they?re from the Stone Age in just a few short years as the rapid, relentless pace of technological advances never ceases. Where will the latest technological revolution take us? What will portable technology look like in the next decade? Will we carry it, wear it or maybe even plug it into ourselves? How will we interact with the next generation of tech devices? These are some of the questions that the ?NVArt 6: Moving Innovation? competition posed, and the following winning artists are the ones who best answered them, in the form of their innovative and inspiring still images.
First Prize: Anthony Scime of the United States wins $ 10,000 (USD) and two NVIDIA Quadro 6000 professional graphics cards (valued at $ 4,999 USD ea., MSRP). The Quadro 6000 is the industry?s state-of-the-art graphics processing unit (GPU), delivering an unmatched 6GB of GDDR5 memory and up to 5x faster performance for graphics professionals. Anthony Scime came in second in last year?s NVArt 5 competition. For this year?s competition, Anthony won 1st place by creating a beautifully rendered image depicting a young girl as she interacts with a holographic learning tool. Her wonderfully bored expression indicates that in her time this magical technology is commonplace. Judge Steven Stahlberg exclaimed that it was, ?Beautiful, artistic, whimsical, atmospheric.? Judge Kyle Swen liked the ?nice soft style- interesting composition?attention to detail is amazing. Even the girl?s expression is compelling.? Judge Zorana Gee from Adobe commented, ?Loved that the product has a story behind it. This is a beautiful painting that creates intrigue.? Judge Arnoldas Vitkus, NVArt 5?s 1st place winner from last year, admired ?the materials, textures, illumination - everything is masterfully executed.? Finally, Judge Adam Benton was impressed by the fact that it was so ?sensitively done, and full of character.?
Second Prize: St?phane Chasseloup of Spain wins $ 2,000 (USD) and two NVIDIA Quadro 6000s. Chasseloup?s winning entry is a clever pull-out, all in one cylindrical device, which Judge David Wright surmised that ?you can clearly perceive the device was ?just bought? and quick startup guides are being read, with the box freshly opened.? Judge Blanche described it as ?having a great sense of product design, very practical idea and nice presentation.? Both Judges Benton and Swen liked the amazing amount of photorealism, and Judge Gee was impressed by the rendering and lighting.
Third Prize: Vladimir Voelk of Germany and his fan-like display device. Voelk wins $ 1,000 (USD) and an NVIDIA Quadro 6000. Judge Stahlberg described Voelk?s winning entry as, ?a clean, beautiful, stroke of genius... makes me think of Asia, especially Japanese minimalist design.? Judge Swen added, ?We?re always trying to design objects as small and portable as possible, but with big usability features. This concept does this in a very clever way.? Judge Vitkus said that from a design standpoint this one ?looks original, quite minimalistic?compact, cool fan concept and nicely rendered image.? Judge Benton states, ?It looks well thought out, and is well executed. I'd have been proud of this design if it were mine.?
Fourth Prize: Kamil Deluga of Poland wins an NVIDIA Quadro 6000. Judge Benton liked this entry a lot and said, ?Virtual sculpting in one?s hands in this manner (or something like it) has to be an option in the future!? Judge Swen said it was ?dynamically exciting.? Judge Vitkus enjoyed the simple and clean composition. Finally, Judge Wright thought it was a ?very interesting approach for future interactive 3D modelling.?
Fifth Prize: Hamid Ibrahim from the Maldives also wins an NVIDIA Quadro 6000. Ibrahim?s winning entry was described by Judge Stahlberg as ?very cool, and an artistic image as well.? Judge Swen added that it was ?a beautiful art piece. I like the 2D-3D transition.?
Finally, for the first time, a Special Prize for Best Product Visualization was added to the prize list. This prize (two NVIDIA Quadro 6000s) went to Szikszai Gusztav of Hungary. Judge Stahlberg said with excitement, ?I don't know, I just love this ring, I'd buy it even if it didn't actually do anything useful!? Judge Swen added, ?Beautiful simple design, well rendered.? Judge Gee also loved it and said, ?Beautiful rendering, beautiful design, I want to buy one. Very realistic, simple, clean and not gimmicky.? Judge Benton liked its simple functionality.
Congratulations from NVIDIA and CGSociety to all of this year?s winners.
Judges of the NV Art 6 competition included: Kyle Swen of Astro; Zorana Gee, Adobe product manager; Adam Benton, a designer for Apple, Nintendo and Sony; Pascal Blanche, art director of Jagex; Steven Stahlberg, 3D artist at CCP; Arnoldas Vitkus, 1st place winner, NVArt 5; Leigh van der Byl of The Moving Picture Company; David Wright, creative director, NVIDIA, and; Mark Snoswell, president of CGSociety.
The competition was created jointly with sole sponsor NVIDIA. ?NVIDIA is a driving force in the graphics industry, and this competition is a great opportunity for artists to gain global exposure, along with the chance to win great prizes,? said Mark Snoswell, president of the CGSociety. ?NVIDIA has been a constant and significant supporter of the CGSociety and Ballistic Media. They are major sponsors of our CG Challenges, and we continue to value and expand our working relationship with them, including their annual sponsorship of NVArt.?
About NVArt
Since its inception in 2008, NVArt has been driven by NVIDIA and the CGSociety. It has inspired artists to create some of the most imaginative and stunning work the world has seen. NVArt has raised the digital art genre to a new level, with exhibitions of NVArt submissions appearing in fine art galleries, such as the Tate Modern in London.
About the CG Society
The CG Society is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of digital art. The CGSociety, along with its sister organisation Ballistic Publishing, is a division of Ballistic Media.
Ballistic Publishing is an independent publisher of books for the digital arts industry. The company established in 2003 is dedicated to producing high quality publications celebrating the talents of digital artists worldwide. For more information, visit CGSociety and Ballistic Publishing.
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